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Dungeon crawl stone soup 18.1 controls7/12/2023 ![]() Prior to 0.14, Summoners started with only 1 level of Spellcasting.Dungeon Crawl Stone Soup is a continuation of the awesome Dungeon Crawl, a modern roguelike game inspired by classics like Moria and NetHack.Prior to 0.15, Summoners started with 20 gold.Prior to 0.27, Summoners started with the book of Callings, and also had Summon Ice Beast.Prior to 0.28, summoned creatures took up to half of your XP, but many spells had a higher summon cap.In 0.29, most backgrounds were buffed all Mage backgrounds gained a potion of magic.If you are cornered with a Guardian Golem on the brink of exploding, consider recasting Summon Guardian Golem or, if that is impossible, drinking a potion of resistance or swapping out a ring for another that provides fire resistance.You can also just recast the spell, though that costs MP. This is great for when an inconvenient lightning spire gets in your way, but don't try this on lit golems. Damaging your summons (such as attacking with v) will immediately dispel them.Borgnjor's Vile Clutch and Ignition are examples of spells that offer area-of-effect damage without damaging your summons. Summoners need to think carefully about the offensive spells they pick up if they intend to keep relying on their summons as well.Don't forget that you can command your summoned monsters using t, compelling them to do useful things, such as proactively moving toward your foes, attacking a different enemy or retreating when they are hurt, rather than simply waiting for hostile monsters to approach.For strong or fast monsters, you want as many summons as possible. Summons can be used to create space away from the enemy. ![]() ![]() For example, when the spire, monster, and wall are all in a straight line (and you adjacent to said line). But in exchange, it deals great damage it can even doublezap in the right conditions. Lightning Spires are placed randomly in line of sight, and stationary. Plus, its explosions are great at taking out threatening enemies, such as ogres. The former is prone to exploding, but effectively gives summons twice the HP. Guardian Golems and Lightning Spires should be handled with greater care. Spammals can sustain two mammals, while the other starting spells can hold one. There's almost no downside to having all your conventional summons out at the same time. Call Imp might not be the best at blocking when crimson imps often blink out of the way, but mammals and a canine familiar should back you up. While recent versions of Crawl have strict summon limits, all that means is that you should use a wide repertoire of Summonings spells. Summon Small Mammals was historically called "spammals" Summoners should live that name out to the fullest. Summons in general are great they soak up damage, block enemy line of fire, and you can replenish them for only an MP cost. For many frailer species, this is an optimal thing to do. Technically, Summoners never have to see a single fight. These are adjusted by your species' aptitudes.Ĭhoosing Summoner adds 7 to your starting Intelligence and 5 to your starting Dexterity. Summoners start with the Summon Small Mammal spell already memorised. Some species may receive different items based on their unique restrictions. Deep Elf, Hill Orc, Merfolk, Tengu, Vine Stalker, and Vampire are the recommended species if you pick a Summoner Background.
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