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Widelands versions7/15/2023 ![]() I look forward to how expeditions, colonies and dealing with territories split across the map works out.įor those who are impatient and want to try it out for themselves, grab the latest development build or compile the latest version yourself. However, I think that in time this can offer some significant changes to the gameplay. At the present no scenarios or maps are built around ships since they have not been available and even now they are not enabled by default. They did include teaser screenshots and descriptions of how the ships worked though, and in some way I have been waiting more than 10 years to get the ships sailing back and forth on my screen.Īnd I think it looks awesome. Ships, of course, were one of the promised features which was only included in the fullversion. And while Settlers II introduced ships, I have to admit I have only ever played demo versions of it. Those familiar with Widelands will know that it is similar to the older Settlers-games. Personally, I’m really happy to finally get to play with ships. The advantage of course is that with ships you can transport resources across the map as long as there is a port on both sides. ![]() Transportation was easy to set up by adjusting priority in the ports which worked just like a regular warehouse. I built a port on both sides of it, and then a ship which sailed between them, transporting wares and workers. Eager to test them out I took a look at the latest version, I edited the allowed buildings of Atlanteans and used the editor to set up a quick map with a small lake. Yesterday, ships were finally added to Widelands! Strictly speaking the ships have been in since build 16 was released, but now they even do something.
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